Since Marvel Rivals season 1 launched, I’ve seen an increasingly intense debate about whether or not battle pass progression is just too slow, despite the fact that in this case, it has a full ten skins and it does not actually expire at the end of a season, unlike most other games.
My own personal experience has not…seemed all that bad right now, but I wanted to do the math to see if that was actually true or not.
Marvel Rivals launched on January 10, 2025. It’s now January 21. I have just completed pages 3 of 11, although two pages are simply gallery cards, so really there are nine actual unlock pages in total. You need about 1,000 tokens to unlock each page.
The way you will get more or less all of your Chrono Tokens for the Battle Pass is doing daily or seasonal missions. Sometimes, you can get a few more from shorter limited time events, but not as many. What I’ve found with my own pace is that to complete most daily challenges which can carry over to the next day before more are added, and all the seasonal ones that have been added so far, you really only have to play a small handful of matches every day.
Unless you’re totally tanking matches or refusing to use the selected characters they ask for (this may happen more in competitive), it is relatively straightforward to complete these challenges to grab all the tokens. So, I’ve done one page every 3.6 days so far, thereabouts. So, getting through all nine pages should take 32.4 days, a month. And that’s out of a three month season. And this is total time, not that you need to play 32 days in a row, as seasonal challenges are not added daily.
If I’ve mainly been playing just every two days or so to grab almost all challenges, that’s playing for 16 days out of the 90 or so for a full season. And I really do not think it takes more than five or so matches to complete most challenges. Not to mention, the seasonal challenges have loads of time for you to finish them, really the entire season, and you can stack them up and complete them in larger batches if you want. And we cannot discount the limited time events which can in fact get you at least a couple hundred more tokens.
Believe me, I am not terribly pro-battle pass, as I generally do not love the system in most games, especially when it expires. But Marvel Rivals’ passes do not expire, and I really just don’t think it’s that much gameplay in order to finish them. The most annoying part may be that if you keep playing when your challenges are done, that’s “wasted” when it comes to progressing the battle pass, but I don’t think avid players are really going to have any real trouble getting through it in general.
If Marvel Rivals is gouging anywhere, it’s probably in its skins that range from $20-25 because of the IRL currency bundles you have to buy. There is not a single skin under that price, from what I can tell. But that is also not exactly unique for this genre, as most skins at this point in games like this cost around that much, if not more. And at least these are mostly very good skins so far.
Rivals is not perfect but I’m not sure the battle pass issue is as bad as people claim. Maybe I’ll be more annoyed as the season progresses, but I’m just not really feeling the fatigue right now.
For those who remember the Scout name from the 1960s and ‘70s when it was owned by International Harvester, nostalgia should suffice for an introduction. For everyone else, meet the forthcoming Scout Terra pickup truck and Traveler SUV, a pair of electric off-roaders from this revived brand. They don’t just rely on retro styling, though, as their body-on-frame construction and solid rear axle are unique among EVs and should make them capable. The Scout siblings will also be sold as plug-in hybrids, which could help encourage adoption.
While electric pickup trucks and electric SUVs continue to proliferate, it’s currently slim pickings when it comes to serious off-roaders. The Terra and Traveler look to fill that niche, aided by their plug-in-hybrid variants that will eliminate range anxiety.
Scout’s proprietary platform combines an old-school body-on-frame configuration with new-age electric powertrains. The Ford F-150 Lightning also rides on frame rails, but unlike the Ford’s independent rear suspension, the Scouts feature a solid rear axle—a setup that’s currently not offered on any other production EV.
Both the pickup and the SUV will be available with two powertrains. The EV versions will have an 800-volt architecture and an electric motor on each axle, as well as mechanical locking front and rear differentials. Scout hasn’t announced a combined horsepower figure, but it’s estimating the all-wheel-drive setup will combine for 1000 pound-feet of torque. The PHEV models will use a gas-fed engine that only charges the battery and doesn’t power the wheels. Without the “Harvester” range-extender, Scout estimates the all-electric Terra and Traveler will be able to go up to 350 miles on a full charge. The Harvester models should be good for over 500 miles, Scout says.
The Scout models will go up against electric vehicles including the Ford F-150 Lightning, GMC Hummer EV pickup and Hummer EV SUV, Jeep Recon, and Rivian R1S and R1T. The Terra and Traveler’s “Harvester” setups will also face off against plug-in hybrids such as the Jeep Wrangler 4xe and Ram 1500 Ramcharger.